Faculteit Letteren, Universiteit Utrecht

Faculteit der Letteren


Lectures and Interviews

Lectures

2006-2009

  • Spel in media en mediatheorie (Changing literacies, Utrecht, June 2009)
  • Waardevolle wetenschap (Utrecht, May 2009)
  • New Media and Digital Culture celebrates 10th anniversary (Utrecht, May 2009)
  • Narrativiteit, identiteit en computergames (ALW, January 2009, 2008, 2007)
  • GATE Research (Wetenschappelijke Raad OGC, Utrecht, November 2008)
  • Cross-over workshop Film & Games (NLGD-Festival of Games, Utrecht, June 2008)
  • The play element in learning leadership (UU, IBM, Game & Media Technology HKU, Amsterdam, June 2008)
  • Serious games. A media theoretical approach (I+M fellows, April 2008)
  • The gaming dispositif (What’s cooking, Utrecht, April 2008)
  • Playing refugee: Computer games as empowering strategies (EACLALS-Try Freedom, Venice, March 2008)
  • Literacy in the age of new media (KNAW, Amsterdam, March 2008)
  • Games en educatie (Utrechtse universiteitsdag, March 2007)
  • Playing politics: the medium-specific way computer games frame political issues (Dutch chapter of DiGRA, March 2007)
  • Computer Game Studies: An Introduction (Letteren Bibliotheek Utrecht, February 2007)
  • Design rules for learning through simulated worlds (GATE-research meeting, TNO-Soesterberg, January 2007)
  • Literatuurwetenschap en mediawetenschap: nieuwe ontwikkelingen van een ‘oud medium’ (Jaarvergadering OSL-OnderzoekSchool Literatuurwetenschap, UU, Utrecht, December 2006)
  • The medium-specific way computer games frame political issues (Conference Mediatization of politics in history, RUG, November 2006)
  • Playing refugees (University of Bergen, Norway, October 2006)
  • Games en wetenschapscommunicatie (Congres Sharing Knowledge, Vrije Universiteit Amsterdam, October 2006)
  • Playing history: reflections on mobile and location-based learning (Erasmus University Rotterdam, September 2006)
  • Games for change: Docu-games (G4C, New York, June 2006)
  • Identity and games (UCLA Department of Women’s Studies, Los Angeles, May 2006)
  • I can’t get no satis-faction (UCLA Department of Communication Studies, Los Angeles, May 2006)
  • Reality play (UCLA Design/Media Arts, Los Angeles, May 2006)

 

2001-2005

  • Documentary computer games (IDFA, Amsterdam, November 2005)
  • Participatiecultuur (Intermedialiteit, Rotterdam, oktober 2005)
  • Doorbraak van de gamecultuur (Rotterdam, September 2005)
  • Playful identities (DiGRA-conference, Vancouver, June 2005)
  • Mulholland Drive (Disorientation, Amsterdam, juni 2005)
  • Ludic space (ICA, New York, May 2005)
  • Playful identities in mobile communication (ICA, New York, May 2005)
  • Speelse identiteiten (CIW, Utrecht, april 2005)
  • Film als tijdmachine (Rietveld Academie Amsterdam, maart 2005)
  • State of the Art: Game Studies (Center for Ideas and Society & Film and Visual Culture, University of California Riverside, USA, december 2004)
  • Computer games and the complexity of experience (Level Up, Utrecht, november 2003; met Chiel Kattenbelt)
  • Participatiecultuur (Stedelijk Gymnasium Johan van Oldenbarnevelt, Amersfoort, oktober 2003)
  • New tendencies in digital culture: computer game research (Alumnivereniging Theater-, Film- en Televisiewetenschap, Universiteit Utrecht, september 2003)
  • De mythe van het Wilde Westen (Filmtheater 't Hoogt, Utrecht, september 2003)
  • Good guys, bad guys. Welke films zou oorlogsleider George Bush gezien hebben? (Dwars, Utrecht, mei 2003)
  • Antonioni en het Italiaanse neorealisme (Filmhuis Cinode, Dordrecht, april 2003)
  • Senses Working Overtime (Filmhuis De Keizer, Deventer, maart 2003)
  • Nieuwe Media - Studiemiddag (Kunstgebouw, Rijswijk, januari 2003)
  • Van digitale film naar computergames (Studievereniging Film- en Televisiewetenschap, Universiteit van Amsterdam, december 2002)
  • Over schijn en werkelijkheid (Film & Filosofie-practicum, Erasmus Universiteit Rotterdam, december 2002)
  • Computer games as participatory media culture - Studiedag (Sandberg Instituut en Stimuleringsfonds, Amsterdam, oktober 2002)
  • Computer games as participatory media culture (Toys, games and media. World congress of the International Toy Research Association, Londen, augustus 2002)
  • For a human being mobile (Launch Nokia 5210 campaign, Neerpelt, april 2002)
  • Ontwikkelingen in de digitale film (Studievereniging Communicatie- en Informatiewetenschappen, Universiteit Utrecht, november 2001)
  • The Matrix versus eXistenZ (collegereeks Virtual Realities and Media Architectures, Universiteit van Amsterdam, november 2001)

1991-2000

 

 

Interviews



[
Homepage]